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Monday, October 13, 2008

What is ASSEMBLY?

Assemblies are the building blocks of .NET Framework applications; they form the fundamental unit of deployment, version control, reuse, activation scoping, and security permissions. Each assembly is stored as an .exe or .dll file.
• An Assembly is a logical unit of code
• Assembly physically exist as DLLs or EXEs
• One assembly can contain one or more files
• The constituent files can include any file types like image files, text files etc. along with DLLs or EXEs
• When you compile your source code by default the exe/dll generated is actually an assembly
• Unless your code is bundled as assembly it cannot be used in any other application
• When you talk about version of a component you are actually talking about version of the assembly to which the component belongs.
• Every assembly file contains information about itself. This information is called as Assembly Manifest.

Assemblies can be static or dynamic. Static assemblies can include .NET Framework types (interfaces and classes), as well as resources for the assembly (bitmaps, JPEG files, resource files, and so on). Static assemblies are stored on disk in PE files. You can also use the .NET Framework to create dynamic assemblies, which are run directly from memory and are not saved to disk before execution. You can save dynamic assemblies to disk after they have executed.

There are several ways to create assemblies. You can use development tools, such as Visual Studio .NET, that you have used in the past to create .dll or .exe files. You can use tools provided in the .NET Framework SDK to create assemblies with modules created in other development environments. You can also use common language runtime APIs, such as Reflection.Emit, to create dynamic assemblies.

An assembly is sometimes described as a logical .EXE or .DLL, and can be an application (with a main entry point) or a library. An assembly consists of one or more files (dlls, exes, html files etc). An assembly may also contain references to other assemblies. These resources, types and references are described in a block of data called a manifest. The manifest is part of the assembly, thus making the assembly self-describing.

The manifest:

• Assembly manifest is a data structure which stores information about an assembly
• This information is stored within the assembly file(DLL/EXE) itself
• The information includes version information, culture, list of constituent files etc.
• Specifies the set of permissions required for the assembly to run properly.

What are the contents of assembly?
In general, a static assembly can consist of four elements:
• The assembly manifest, which contains assembly metadata.
• Type metadata.
• Microsoft intermediate language (MSIL) code that implements the types.
• A set of resources.

What are the different types of assemblies?
Private, Public/Shared, Satellite

What is the difference between a private assembly and a shared assembly?
• Location and visibility: A private assembly is normally used by a single application, and is stored in the application's directory, or a sub-directory beneath. A shared assembly is normally stored in the global assembly cache, which is a repository of assemblies maintained by the .NET runtime. Shared assemblies are usually libraries of code which many applications will find useful, e.g. the .NET framework classes.
• Versioning: The runtime enforces versioning constraints only on shared assemblies, not on private assemblies.

What are Satellite Assemblies? How you will create this? How will you get the different language strings?
Satellite assemblies are often used to deploy language-specific resources for an application. These language-specific assemblies work in side-by-side execution because the application has a separate product ID for each language and installs satellite assemblies in a language-specific subdirectory for each language. When uninstalling, the application removes only the satellite assemblies associated with a given language and .NET Framework version. No core .NET Framework files are removed unless the last language for that .NET Framework version is being removed.

(For example, English and Japanese editions of the .NET Framework version 1.1 share the same core files. The Japanese .NET Framework version 1.1 adds satellite assemblies with localized resources in a \ja subdirectory. An application that supports the .NET Framework version 1.1, regardless of its language, always uses the same core runtime files.)

How will you load dynamic assembly? How will create assemblies at run time?
How you will Build Assembly ?
The simplest way to produce an assembly is directly from a .NET compiler. For example, the following C# program:

public class CTest
{
public CTest()
{
System.Console.WriteLine( "Hello from CTest" );
}
}

can be compiled into a library assembly (dll) like this:

csc /t:library ctest.cs

You can then view the contents of the assembly by running the "IL Disassembler" tool that comes with the .NET SDK.

Alternatively you can compile your source into modules, and then combine the modules into an assembly using the assembly linker (al.exe). For the C# compiler, the /target:module switch is used to generate a module instead of an assembly.

What is Assembly Info.vb ?
When you create a new project using C#, one of the components of the project will be a file named AssemblyInfo.vb. This file contains all of the assembly attributes that describe the assembly. To characterize your assembly, you should customize this information. You can edit the AssemblyInfo.vb file just like any other C# source file.

What do you mean by “Global Assembly Cache” ?
Global assembly cache is nothing but a special disk folder where all the shared assemblies will be kept. It is located under :\WinNT\Assembly folder.

Assemblies can be either private or shared. By default, assemblies are private, and types contained within those assemblies are only available to applications in the same directory as the assembly. But every computer with the .NET Framework installed also has a global assembly cache (GAC) containing assemblies that are designed to be shared by multiple applications. There are three ways to add an assembly to the GAC:

• Install them with the Windows Installer 2.0
• Use the Gacutil.exe tool
• Drag and drop the assemblies to the cache with Windows Explorer

The .NET Framework ships with a Windows shell extension for viewing the assembly cache. Navigating to %windir%\assembly with the Windows Explorer activates the viewer.

An assembly that I want to use in more than one application. Where do I deploy it?
Assemblies that are to be used by multiple applications (for example, shared assemblies) are deployed to the global assembly cache. In the prerelease and Beta builds, use the /i option to the GACUtil SDK tool to install an assembly into the cache:

gacutil /i myDll.dll

Windows Installer 2.0, which ships with Windows XP and Visual Studio .NET will be able to install assemblies into the global assembly cache.

How assemblies avoid DLL Hell?
As stated earlier most of the assemblies are private. Hence each client application refers assemblies from its own installation folder. So, even though there are multiple versions of same assembly they will not conflict with each other. Consider following example :

• You created assembly Assembly1
• You also created a client application which uses Assembly1 say Client1
• You installed the client in C:\MyApp1 and also placed Assembly1 in this folder
• After some days you changed Assembly1
• You now created another application Client2 which uses this changed Assembly1
• You installed Client2 in C:\MyApp2 and also placed changed Assembly1 in this folder
• Since both the clients are referring to their own versions of Assembly1 everything goes on smoothly

Now consider the case when you develop assembly that is shared one. In this case it is important to know how assemblies are versioned. All assemblies has a version number in the form:

major.minor.build.revision

If you change the original assembly the changed version will be considered compatible with existing one if the major and minor versions of both the assemblies match.

When the client application requests assembly the requested version number is matched against available versions and the version matching major and minor version numbers and having latest build and revision number are supplied.

How do I create shared assemblies?
Following steps are involved in creating shared assemblies :

• Create your DLL/EXE source code
• Generate unique assembly name using sn.exe utility
• Sign your DLL/EXE with the private key by modifying AssemblyInfo file
• Compile your DLL/EXE
• Place the resultant DLL/EXE in global assembly cache using AL utility

How do I create unique assembly name?
Microsoft now uses a public-private key pair to uniquely identify an assembly. These keys are generated using a utility called SN.exe (SN stands for shared name). The most common syntax of is:

sn -k mykeyfile.key

Where k represents that we want to generate a key and the file name followed is the file in which the keys will be stored.

What is Assembly manifest? what all details the assembly manifest will contain?
Every assembly, whether static or dynamic, contains a collection of data that describes how the elements in the assembly relate to each other. The assembly manifest contains this assembly metadata. An assembly manifest contains all the metadata needed to specify the assembly's version requirements and security identity, and all metadata needed to define the scope of the assembly and resolve references to resources and classes. The assembly manifest can be stored in either a PE file (an .exe or .dll) with Microsoft intermediate language (MSIL) code or in a standalone PE file that contains only assembly manifest information.
It contains Assembly name, Version number, Culture, Strong name information, List of all files in the assembly, Type reference information, Information on referenced assemblies.

Difference between assembly manifest & metadata?
Assembly manifest - An integral part of every assembly that renders the assembly self-describing. The assembly manifest contains the assembly's metadata. The manifest establishes the assembly identity, specifies the files that make up the assembly implementation, specifies the types and resources that make up the assembly, itemizes the compile-time dependencies on other assemblies, and specifies the set of permissions required for the assembly to run properly. This information is used at run time to resolve references, enforce version binding policy, and validate the integrity of loaded assemblies. The self-describing nature of assemblies also helps makes zero-impact install and XCOPY deployment feasible.
metadata - Information that describes every element managed by the common language runtime: an assembly, loadable file, type, method, and so on. This can include information required for debugging and garbage collection, as well as security attributes, marshaling data, extended class and member definitions, version binding, and other information required by the runtime.

What is Global Assembly Cache (GAC) and what is the purpose of it? (How to make an assembly to public? Steps) How more than one version of an assembly can keep in same place?
Each computer where the common language runtime is installed has a machine-wide code cache called the global assembly cache. The global assembly cache stores assemblies specifically designated to be shared by several applications on the computer. You should share assemblies by installing them into the global assembly cache only when you need to.
Steps
• Create a strong name using sn.exe tool
eg: sn -k keyPair.snk

• with in AssemblyInfo.cs add the generated file name
eg: [assembly: AssemblyKeyFile("abc.snk")]

• recompile project, then install it to GAC by either
drag & drop it to assembly folder (C:\WINDOWS\assembly OR C:\WINNT\assembly) (shfusion.dll tool)
or
gacutil -i abc.dll

What are object pooling and connection pooling and difference? Where do we set the Min and Max Pool size for connection pooling?
Object pooling is a COM+ service that enables you to reduce the overhead of creating each object from scratch. When an object is activated, it is pulled from the pool. When the object is deactivated, it is placed back into the pool to await the next request. You can configure object pooling by applying the ObjectPoolingAttribute attribute to a class that derives from the System.EnterpriseServices.ServicedComponent class.
Object pooling lets you control the number of connections you use, as opposed to connection pooling, where you control the maximum number reached.

Following are important differences between object pooling and connection pooling:

• Creation. When using connection pooling, creation is on the same thread, so if there is nothing in the pool, a connection is created on your behalf. With object pooling, the pool might decide to create a new object. However, if you have already reached your maximum, it instead gives you the next available object. This is crucial behavior when it takes a long time to create an object, but you do not use it for very long.
• Enforcement of minimums and maximums. This is not done in connection pooling. The maximum value in object pooling is very important when trying to scale your application. You might need to multiplex thousands of requests to just a few objects. (TPC/C benchmarks rely on this.)

COM+ object pooling is identical to what is used in .NET Framework managed SQL Client connection pooling. For example, creation is on a different thread and minimums and maximums are enforced.

The primary purpose of the AppDomain is to isolate an application from other applications. Win32 processes provide isolation by having distinct memory address spaces. This is effective, but it is expensive and doesn't scale well. The .NET runtime enforces AppDomain isolation by keeping control over the use of memory - all memory in the AppDomain is managed by the .NET runtime, so the runtime can ensure that AppDomains do not access each other's memory.

Objects in different application domains communicate either by transporting copies of objects across application domain boundaries, or by using a proxy to exchange messages.

MarshalByRefObject is the base class for objects that communicate across application domain boundaries by exchanging messages using a proxy. Objects that do not inherit from MarshalByRefObject are implicitly marshal by value. When a remote application references a marshal by value object, a copy of the object is passed across application domain boundaries.

What is strong name?
A name that consists of an assembly's identity—its simple text name, version number, and culture information (if provided)—strengthened by a public key and a digital signature generated over the assembly.

How do assemblies find each other?
By searching directory paths. There are several factors which can affect the path (such as the AppDomain host, and application configuration files), but for private assemblies the search path is normally the application's directory and its sub-directories. For shared assemblies, the search path is normally same as the private assembly path plus the shared assembly cache.

How can I see what assemblies are installed in the global assembly cache?
The .NET Framework ships with a Windows shell extension for viewing the assembly cache. Navigating to % windir%\assembly with the Windows Explorer activates the viewer.

What is Namespace?
A namespace is a collection of different classes. All .Net applications are developed using classes from the .NET System namespace. The namespace with all the built-in C# functionality is the System namespace. All other namespaces are based on this System namespace.

The namespace keyword is used to declare a scope. This namespace scope lets you organize code and gives you a way to create globally-unique types. Even if you do not explicitly declare one, a default namespace is created. This unnamed namespace, sometimes called the global namespace, is present in every file. Any identifier in the global namespace is available for use in a named namespace. Namespaces implicitly have public access and this is not modifiable.

What is the different between Assembly and Namespace?
Assembly is a piece of code (IL) that can be executed by .NET Framework. Namespaces are designed to solve naming problems. You can have, for example, two different classes with the same name. Placing them in different namespaces can solve the problem.

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